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Released on: 2024-04-10
Engine
Fixed
- Behaviour repetition limits could be ignored under high concurrency: concurrently posting a large number of activities for the same behaviour could occasionally lead to the behaviour's repetition limit being ignored. The underlying issue has now been fixed.
- Rejections created a compensated activity if the underlying reward prize config had changed: rejecting an activity with a reward that had been modified after activity creation led to the wrong compensated activity being created. The underlying issue has now been fixed.
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